Package pacManReloaded.server
Class Server
- java.lang.Object
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- pacManReloaded.server.Server
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- All Implemented Interfaces:
java.lang.Runnable
public class Server extends java.lang.Object implements java.lang.Runnable
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Constructor Summary
Constructors Constructor Description Server(int port)Constructor of the server, opens a new socket
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voidbroadcast(ServerThread thread, ChatMessage chatMessage)handles the broadcast of a message in the server, sends the message to all clients connected to the serverLobbyfindLobby(ServerThread thread)method to find a lobbyjava.lang.StringgetAndSetName(ServerThread thread, java.lang.String myName, java.lang.String suffix)Gets the Nickname that should be used.java.lang.StringgetClientInfoString()get the names of the connected clients in a stringjava.lang.StringgetHighScoreString()method which makes the highscore of the file to a readable stringjava.lang.StringgetLobbyInfoString()"getter" for the info of the lobbyjava.lang.StringgetManualText()"getter" for the manual text as stringjava.lang.StringgetToReadableTime(long timeInms)Getter for the function toReadableTime.voidhandleChatWithAddress(ServerThread thread, ChatWithAddress msg)handles private messages "NotInLobby" is reserved as keywordJoinLobbyResultjoinLobby(ServerThread thread, java.lang.String lobbyName)method which handles the accession into a lobbyvoidplayerWon(java.lang.String playerName, int score)includes the player who won into the highscore txt filevoidremove(ServerThread threadToTerminate)method which handles the removal of a client,voidrun()when the run method starts, the server is accepting connection at it's socket, then starts a ClientThread, which handles the Client and afterwards accepts new connections
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Method Detail
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run
public void run()
when the run method starts, the server is accepting connection at it's socket, then starts a ClientThread, which handles the Client and afterwards accepts new connections- Specified by:
runin interfacejava.lang.Runnable
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remove
public void remove(ServerThread threadToTerminate)
method which handles the removal of a client,- Parameters:
threadToTerminate- - thread which will be removed/terminated
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getAndSetName
public java.lang.String getAndSetName(ServerThread thread, java.lang.String myName, java.lang.String suffix)
Gets the Nickname that should be used. Checks the uniqueness of it and sets the unique Nickname of the Client.- Parameters:
thread- - Thread of the Server.myName- - The Nickname that should be set.suffix- - The suffix for the Nickname.- Returns:
- the set Nickname of the Client.
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getHighScoreString
public java.lang.String getHighScoreString()
method which makes the highscore of the file to a readable string- Returns:
- the highscore as a readable string
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getLobbyInfoString
public java.lang.String getLobbyInfoString()
"getter" for the info of the lobby- Returns:
- - info of the lobby
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getClientInfoString
public java.lang.String getClientInfoString()
get the names of the connected clients in a string- Returns:
- the connected users
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getManualText
public java.lang.String getManualText()
"getter" for the manual text as string- Returns:
- the manual as a string
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broadcast
public void broadcast(ServerThread thread, ChatMessage chatMessage)
handles the broadcast of a message in the server, sends the message to all clients connected to the server- Parameters:
thread- - thread of the serverchatMessage- - message which has to be broadcasted
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handleChatWithAddress
public void handleChatWithAddress(ServerThread thread, ChatWithAddress msg)
handles private messages "NotInLobby" is reserved as keyword- Parameters:
thread- - thread of the servermsg- - the private message
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getToReadableTime
public java.lang.String getToReadableTime(long timeInms)
Getter for the function toReadableTime.- Parameters:
timeInms- - the time that should be brought in a Readable time format in Milli-seconds.- Returns:
- the Return value of the function toReadableTime in the wished time format.
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joinLobby
public JoinLobbyResult joinLobby(ServerThread thread, java.lang.String lobbyName)
method which handles the accession into a lobby- Parameters:
thread- - thread of the serverlobbyName- - name of the lobby- Returns:
- - state of the accession result
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findLobby
public Lobby findLobby(ServerThread thread)
method to find a lobby- Parameters:
thread- - thread of the server- Returns:
- - the lobby
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playerWon
public void playerWon(java.lang.String playerName, int score)includes the player who won into the highscore txt file- Parameters:
playerName- the name of the plasyer who won the game
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